MetaLine WhitePaper
  • Introduction
  • I.Project Introduction
    • 1.Web 3.0 Era
    • 2.Web3.0 Game
    • 3.What is MetaLine?
    • 4.MetaLine Mission
    • 5.Background story
  • II.MetaLineNFT Assets
    • 1.Mystery Box NFT (ERC1155)
    • 2.Hero NFT (ERC721)
      • 2.1 Special abilities
    • 3.Pet NFT(ERC721)
      • 3.1 Special abilities
    • 4.Ship NFT(ERC721)
    • 5.Port Certificate NFT(ERC721)
  • III.MetaLine Token
    • 1.GOLD
    • 2.MTT
  • IV.MetaLine Game Assets
    • 1.Commodity
    • 2.Goods
    • 3.Inventory
  • V.Port Facilities
    • 1.Warehouse
    • 2.Factory
    • 3.Shipyard
    • 4.Shop
    • 5.Camp
    • 6.Pet Shop (Open at later version)
    • 7.Blacksmith Shop(Open at later version)
  • VI.Game Play
    • 1.Begin games
    • 2.Gathering Materials
    • 3.Factory Production
    • 4.Shipbuilding in the Shipyard
    • 5.Ship Transportation
    • 6.Goods Sale
    • 7.Expedition
  • VII.MetaLine Economics
    • 1.Market Trading
    • 2.Bank (Open at later version)
    • 3.Pawnshop (Open at later version)
  • VIII.Guild(Open at later version)
  • IX.MetaLine Entertainment
    • 1.Bar (Open at later version)
    • 2.Casino (Open at later version)
    • 3.Room (Open at later version)
    • 4.Land (Open at later version)
  • X.MetaLine Revenue Distribution
  • XI.MetaLine Competition Mechanism
    • 1.Battle gameplay (available in version 1.2)
    • 2.Port Conquest (available in version 1.2)
    • 3.Great Route Conquest (available in version 1.3)
  • XII.MetaLine DAO
    • 1.Third-party integration
      • 1.1 Game integration
    • 2.NFT Ecosystem
      • 2.1 NFT trading platform
      • 2.2 NFT leasing
      • 2.3 NFT Minting function
  • XIII.Disclaimer
    • 1.The risk of lack of attention to MetaLine
    • 2.The risk of MetaLine being attacked
    • 3.The risk of system failure
  • Appendix
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  1. XII.MetaLine DAO
  2. 1.Third-party integration

1.1 Game integration

MetaLine will provide a series of asset and game integration standards for third-party games to integrate into MetaLine according to the standards. The game integration needs to meet the following requirements:

  1. The art style is consistent with MetaLine.

  2. There are at least one of the three assets: hero, pet, or ship.

  3. If there is a demand for asset integration, it needs to meet the MetaLine asset integration standards and pledge a certain amount of MTT as a guarantee for asset integration.

  4. It needs to pass the DAO community review and gain enough votes and support from DAO community users.

Warriors and Demons, the first game integration, is currently in the testing phase. It features various gameplay modes such as Tower Climbing, PvP, Boss Battles, and the Sacred Beast battle field. Players have the opportunity to bring in 10 Genesis Box Heroes and 10 Tavern Heroes from METALINE into the game. While ETH can be used to purchase in-game equipment, the primary interaction with METALINE revolves around using METALINE's in-game gold to acquire hero fragments within the METALINE game.

Hero fragments can be synthesized to produce hero NFTs

synthesized hero tier
fragment quality needed
consumption amount
gold comsumption

D

D

120

80

C

C

120

240

B

B

120

480

A

A

120

960

S

S

120

1440

N

N

120

1520

R

R

120

5519

SR

SR

120

11118

SSR

SSR

120

28715

UR

UR

120

71906

Conversely, hero NFTs can be disassembled into hero fragments.

Disassembled hero quality
Fragment obtained
Amount obtained
Gold consumption

D

D

108

8

C

C

108

24

B

B

108

48

A

A

108

96

S

S

108

144

N

N

108

152

R

R

108

552

SR

SR

108

1112

SSR

SSR

108

2872

UR

UR

108

7191

At the same time, hero fragments can also be advanced。

Advanced fragments
Quality of the fragments consumed
Amount obtained
Gold consumption

C

D

3

2

B

C

3

4

A

B

3

8

S

A

2

12

N

S

2

13

R

N

4

46

SR

R

3

93

SSR

SR

3

240

UR

SSR

3

600

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Last updated 1 year ago