MetaLine WhitePaper
  • Introduction
  • I.Project Introduction
    • 1.Web 3.0 Era
    • 2.Web3.0 Game
    • 3.What is MetaLine?
    • 4.MetaLine Mission
    • 5.Background story
  • II.MetaLineNFT Assets
    • 1.Mystery Box NFT (ERC1155)
    • 2.Hero NFT (ERC721)
      • 2.1 Special abilities
    • 3.Pet NFT(ERC721)
      • 3.1 Special abilities
    • 4.Ship NFT(ERC721)
    • 5.Port Certificate NFT(ERC721)
  • III.MetaLine Token
    • 1.GOLD
    • 2.MTT
  • IV.MetaLine Game Assets
    • 1.Commodity
    • 2.Goods
    • 3.Inventory
  • V.Port Facilities
    • 1.Warehouse
    • 2.Factory
    • 3.Shipyard
    • 4.Shop
    • 5.Camp
    • 6.Pet Shop (Open at later version)
    • 7.Blacksmith Shop(Open at later version)
  • VI.Game Play
    • 1.Begin games
    • 2.Gathering Materials
    • 3.Factory Production
    • 4.Shipbuilding in the Shipyard
    • 5.Ship Transportation
    • 6.Goods Sale
    • 7.Expedition
  • VII.MetaLine Economics
    • 1.Market Trading
    • 2.Bank (Open at later version)
    • 3.Pawnshop (Open at later version)
  • VIII.Guild(Open at later version)
  • IX.MetaLine Entertainment
    • 1.Bar (Open at later version)
    • 2.Casino (Open at later version)
    • 3.Room (Open at later version)
    • 4.Land (Open at later version)
  • X.MetaLine Revenue Distribution
  • XI.MetaLine Competition Mechanism
    • 1.Battle gameplay (available in version 1.2)
    • 2.Port Conquest (available in version 1.2)
    • 3.Great Route Conquest (available in version 1.3)
  • XII.MetaLine DAO
    • 1.Third-party integration
      • 1.1 Game integration
    • 2.NFT Ecosystem
      • 2.1 NFT trading platform
      • 2.2 NFT leasing
      • 2.3 NFT Minting function
  • XIII.Disclaimer
    • 1.The risk of lack of attention to MetaLine
    • 2.The risk of MetaLine being attacked
    • 3.The risk of system failure
  • Appendix
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  1. VI.Game Play

4.Shipbuilding in the Shipyard

All ships in MetaLine can only be produced in the in-game shipyard. Different port shipyards can produce different ships, and the higher the shipyard level, the more types of ships can be produced.

Shipbuilding in the shipyard has the following rules:

  • Initially, the shipyard has one dock, and with each upgrade, additional docks will be added.

Ship accounts

Level
Pisa
Marseille

1

1

1

2

1

1

3

2

2

4

2

2

5

3

3

6

3

3

7

4

4

8

4

4

9

5

5

10

5

5

  • Docks can choose the target ship to be built. Different ships require one or more different Commodities and Inventories.

Pisa Ship Construction

Name
Material 1
quantity
Material 2
quantity
Material 3
quantity
Building time
Special Material
quantity
Gold consumed

Rookie ship

Maple wood

3375

Iron

3375

3600

100

Venus

Maple wood

6750

Iron

6750

86400

8000

Loki

Maple wood

10125

Iron

10125

129600

12000

Triceratops

Maple wood

9000

Yellow Sandalwood wood

9000

Iron

9000

172800

16000

Pioneer

Maple wood

11250

Yellow Sandalwood wood

11250

Iron

11250

216000

2000

Old Jack

Maple wood

13500

Yellow Sandalwood wood

13500

Iron

13500

259200

Pisa Pirate Flag

10

24000

Marseille Ship Construction

Name
Material 1
quantity
Material 2
quantity
Material 3
quantity
Building time
Special Material
quantity
Gold consumed

Proxima Centauri

Phoenix wood

8100

Iron

8100

95040

8800

Green tea

Phoenix wood

12150

Iron

12150

142560

13200

Miss purple

Phoenix wood

10800

Linen

10800

Iron

10800

190080

17600

Golden octopus

Phoenix wood

20250

Linen

20250

Iron

20250

237600

22000

  • After selecting the ship to be built, the dock will automatically start building. Different ships have different construction times, and later warships may take a particularly long time to build. Construction speed can be increased by consuming MTT.

  • After the ships are constructed, they need to be claimed manually.

Previous3.Factory ProductionNext5.Ship Transportation

Last updated 1 year ago