MetaLine WhitePaper
  • Introduction
  • I.Project Introduction
    • 1.Web 3.0 Era
    • 2.Web3.0 Game
    • 3.What is MetaLine?
    • 4.MetaLine Mission
    • 5.Background story
  • II.MetaLineNFT Assets
    • 1.Mystery Box NFT (ERC1155)
    • 2.Hero NFT (ERC721)
      • 2.1 Special abilities
    • 3.Pet NFT(ERC721)
      • 3.1 Special abilities
    • 4.Ship NFT(ERC721)
    • 5.Port Certificate NFT(ERC721)
  • III.MetaLine Token
    • 1.GOLD
    • 2.MTT
  • IV.MetaLine Game Assets
    • 1.Commodity
    • 2.Goods
    • 3.Inventory
  • V.Port Facilities
    • 1.Warehouse
    • 2.Factory
    • 3.Shipyard
    • 4.Shop
    • 5.Camp
    • 6.Pet Shop (Open at later version)
    • 7.Blacksmith Shop(Open at later version)
  • VI.Game Play
    • 1.Begin games
    • 2.Gathering Materials
    • 3.Factory Production
    • 4.Shipbuilding in the Shipyard
    • 5.Ship Transportation
    • 6.Goods Sale
    • 7.Expedition
  • VII.MetaLine Economics
    • 1.Market Trading
    • 2.Bank (Open at later version)
    • 3.Pawnshop (Open at later version)
  • VIII.Guild(Open at later version)
  • IX.MetaLine Entertainment
    • 1.Bar (Open at later version)
    • 2.Casino (Open at later version)
    • 3.Room (Open at later version)
    • 4.Land (Open at later version)
  • X.MetaLine Revenue Distribution
  • XI.MetaLine Competition Mechanism
    • 1.Battle gameplay (available in version 1.2)
    • 2.Port Conquest (available in version 1.2)
    • 3.Great Route Conquest (available in version 1.3)
  • XII.MetaLine DAO
    • 1.Third-party integration
      • 1.1 Game integration
    • 2.NFT Ecosystem
      • 2.1 NFT trading platform
      • 2.2 NFT leasing
      • 2.3 NFT Minting function
  • XIII.Disclaimer
    • 1.The risk of lack of attention to MetaLine
    • 2.The risk of MetaLine being attacked
    • 3.The risk of system failure
  • Appendix
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  1. IV.MetaLine Game Assets

1.Commodity

Commodities are resources mined in the wild, serving as the basic resources for producing goods, inventory, ships, etc. Users can trade them in the market, but they cannot be loaded onto ships or sold in shops.Different ports produce different commodities, and some special commodities are only produced in specific ports.

  • Commodity Categories

  1. Woods

  2. Ore

  3. Crops

    1. Food is a special category of crops, produced in all ports, and is consumed during ship transportation.

  • Commodity Distribution

  1. Forests

  2. Mines

  3. Farms

  • Obtain Commodity:

1.Resource point collection

Resource name
Quality
Capacity

Pisa

Maple tree

Economic

1

Forest

yellow Sandalwood tree

Common

1

Salt mine

Economic

1

Mine

Copper mine

Common

1

Tin mine

Common

1

Iron mine

Common

1

Sugar beet field

Economic

1

Farm

Potato field

Common

1

Wheat field

Economic

1

Marseille

Phoenix tree

Economic

1

Forest

Olive tree

Common

1

Clay mine

Economic

1

Mine

Iron mine

Common

1

Wheat field

Economic

1

Farm

Flax field

Common

1

Black truffle field

Common

1

2.Market trading

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Last updated 1 year ago