MetaLine WhitePaper
  • Introduction
  • I.Project Introduction
    • 1.Web 3.0 Era
    • 2.Web3.0 Game
    • 3.What is MetaLine?
    • 4.MetaLine Mission
    • 5.Background story
  • II.MetaLineNFT Assets
    • 1.Mystery Box NFT (ERC1155)
    • 2.Hero NFT (ERC721)
      • 2.1 Special abilities
    • 3.Pet NFT(ERC721)
      • 3.1 Special abilities
    • 4.Ship NFT(ERC721)
    • 5.Port Certificate NFT(ERC721)
  • III.MetaLine Token
    • 1.GOLD
    • 2.MTT
  • IV.MetaLine Game Assets
    • 1.Commodity
    • 2.Goods
    • 3.Inventory
  • V.Port Facilities
    • 1.Warehouse
    • 2.Factory
    • 3.Shipyard
    • 4.Shop
    • 5.Camp
    • 6.Pet Shop (Open at later version)
    • 7.Blacksmith Shop(Open at later version)
  • VI.Game Play
    • 1.Begin games
    • 2.Gathering Materials
    • 3.Factory Production
    • 4.Shipbuilding in the Shipyard
    • 5.Ship Transportation
    • 6.Goods Sale
    • 7.Expedition
  • VII.MetaLine Economics
    • 1.Market Trading
    • 2.Bank (Open at later version)
    • 3.Pawnshop (Open at later version)
  • VIII.Guild(Open at later version)
  • IX.MetaLine Entertainment
    • 1.Bar (Open at later version)
    • 2.Casino (Open at later version)
    • 3.Room (Open at later version)
    • 4.Land (Open at later version)
  • X.MetaLine Revenue Distribution
  • XI.MetaLine Competition Mechanism
    • 1.Battle gameplay (available in version 1.2)
    • 2.Port Conquest (available in version 1.2)
    • 3.Great Route Conquest (available in version 1.3)
  • XII.MetaLine DAO
    • 1.Third-party integration
      • 1.1 Game integration
    • 2.NFT Ecosystem
      • 2.1 NFT trading platform
      • 2.2 NFT leasing
      • 2.3 NFT Minting function
  • XIII.Disclaimer
    • 1.The risk of lack of attention to MetaLine
    • 2.The risk of MetaLine being attacked
    • 3.The risk of system failure
  • Appendix
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V.Port Facilities

Each port has a series of building facilities, divided into public buildings and user buildings. Public buildings can be accessed by all users, while user buildings require users to create credentials to use. User building information will be recorded in the credentials.

Port buildings are independent entities in different ports, such as factories in different ports being different. Apart from the initial port, users must have a ship docked at the port to use the corresponding buildings of that port.

User buildings are also independent, such as shipyards. Users who create shipyards at Port A can build ships at Port A. When users arrive at Port B, Port B will not share Port A's shipyard and will need to be rebuilt. Generally, user buildings have different characteristics in different ports.

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Last updated 2 years ago