MetaLine WhitePaper
  • Introduction
  • I.Project Introduction
    • 1.Web 3.0 Era
    • 2.Web3.0 Game
    • 3.What is MetaLine?
    • 4.MetaLine Mission
    • 5.Background story
  • II.MetaLineNFT Assets
    • 1.Mystery Box NFT (ERC1155)
    • 2.Hero NFT (ERC721)
      • 2.1 Special abilities
    • 3.Pet NFT(ERC721)
      • 3.1 Special abilities
    • 4.Ship NFT(ERC721)
    • 5.Port Certificate NFT(ERC721)
  • III.MetaLine Token
    • 1.GOLD
    • 2.MTT
  • IV.MetaLine Game Assets
    • 1.Commodity
    • 2.Goods
    • 3.Inventory
  • V.Port Facilities
    • 1.Warehouse
    • 2.Factory
    • 3.Shipyard
    • 4.Shop
    • 5.Camp
    • 6.Pet Shop (Open at later version)
    • 7.Blacksmith Shop(Open at later version)
  • VI.Game Play
    • 1.Begin games
    • 2.Gathering Materials
    • 3.Factory Production
    • 4.Shipbuilding in the Shipyard
    • 5.Ship Transportation
    • 6.Goods Sale
    • 7.Expedition
  • VII.MetaLine Economics
    • 1.Market Trading
    • 2.Bank (Open at later version)
    • 3.Pawnshop (Open at later version)
  • VIII.Guild(Open at later version)
  • IX.MetaLine Entertainment
    • 1.Bar (Open at later version)
    • 2.Casino (Open at later version)
    • 3.Room (Open at later version)
    • 4.Land (Open at later version)
  • X.MetaLine Revenue Distribution
  • XI.MetaLine Competition Mechanism
    • 1.Battle gameplay (available in version 1.2)
    • 2.Port Conquest (available in version 1.2)
    • 3.Great Route Conquest (available in version 1.3)
  • XII.MetaLine DAO
    • 1.Third-party integration
      • 1.1 Game integration
    • 2.NFT Ecosystem
      • 2.1 NFT trading platform
      • 2.2 NFT leasing
      • 2.3 NFT Minting function
  • XIII.Disclaimer
    • 1.The risk of lack of attention to MetaLine
    • 2.The risk of MetaLine being attacked
    • 3.The risk of system failure
  • Appendix
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  1. IV.MetaLine Game Assets

2.Goods

Goods are products manufactured in factories. Different ports produce different goods, and they are core shipping assets. Trade goods between different port cities to maximize profits, and the only way to obtain Gold is by selling goods at the Shop.

Goods Quality

  1. Economical goods

  2. Ordinary goods

  3. Expensive goods

Obtain Goods

1. Factory manufacture

Goods
Quality
Raw material
Factory level requirement
Production time(S)
Material amount needed
Goods capacity
Selling time

Pisa

Maple wood

Economic

Maple tree

1

100

15

10

23

Table salt

Economic

Salt

2

100

15

10

23

Sugar

Economic

Sugar beet

3

100

15

10

23

Yellow Sandalwood wood

Common

yellow Sandalwood

4

150

25

20

35

Starch

Common

Potato

5

150

25

20

35

Copper basin

Common

Copper mine

6

150

25

20

35

Tin goblet

Common

Tin mine

7

150

25

20

35

Sacred wine

Expensive

Sugar beet

Potato

8

280

30

40

65

Bronze sword

Expensive

Iron mine

Tin mine

9

280

30

40

65

Pearwood cabinet

Expensive

yellow Sandalwood

Iron mine

10

280

30

40

65

Marseille

Phoenix wood

Economic

Phoenix

1

100

15

10

23

Pottery jar

Economic

Phoenix tree

2

100

15

10

23

Flour

Economic

Wheat

3

100

15

10

23

Iron nail

Common

Iron ore

4

150

25

20

35

Olive oil

Common

Olive

5

150

25

20

35

Linen clothes

Common

Flax

6

150

25

20

35

Black truffle fragrance

Common

Black truffle

7

150

25

20

35

Phoenix chair

Expensive

Iron ore

phoenix

8

280

30

40

65

Armor

Expensive

Flax

Iron ore

9

280

30

40

65

Black truffle sauce

Expensive

Olive

Blacktruffle

10

280

30

40

65

2.Markplace

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Last updated 1 year ago