MetaLine WhitePaper
  • Introduction
  • I.Project Introduction
    • 1.Web 3.0 Era
    • 2.Web3.0 Game
    • 3.What is MetaLine?
    • 4.MetaLine Mission
    • 5.Background story
  • II.MetaLineNFT Assets
    • 1.Mystery Box NFT (ERC1155)
    • 2.Hero NFT (ERC721)
      • 2.1 Special abilities
    • 3.Pet NFT(ERC721)
      • 3.1 Special abilities
    • 4.Ship NFT(ERC721)
    • 5.Port Certificate NFT(ERC721)
  • III.MetaLine Token
    • 1.GOLD
    • 2.MTT
  • IV.MetaLine Game Assets
    • 1.Commodity
    • 2.Goods
    • 3.Inventory
  • V.Port Facilities
    • 1.Warehouse
    • 2.Factory
    • 3.Shipyard
    • 4.Shop
    • 5.Camp
    • 6.Pet Shop (Open at later version)
    • 7.Blacksmith Shop(Open at later version)
  • VI.Game Play
    • 1.Begin games
    • 2.Gathering Materials
    • 3.Factory Production
    • 4.Shipbuilding in the Shipyard
    • 5.Ship Transportation
    • 6.Goods Sale
    • 7.Expedition
  • VII.MetaLine Economics
    • 1.Market Trading
    • 2.Bank (Open at later version)
    • 3.Pawnshop (Open at later version)
  • VIII.Guild(Open at later version)
  • IX.MetaLine Entertainment
    • 1.Bar (Open at later version)
    • 2.Casino (Open at later version)
    • 3.Room (Open at later version)
    • 4.Land (Open at later version)
  • X.MetaLine Revenue Distribution
  • XI.MetaLine Competition Mechanism
    • 1.Battle gameplay (available in version 1.2)
    • 2.Port Conquest (available in version 1.2)
    • 3.Great Route Conquest (available in version 1.3)
  • XII.MetaLine DAO
    • 1.Third-party integration
      • 1.1 Game integration
    • 2.NFT Ecosystem
      • 2.1 NFT trading platform
      • 2.2 NFT leasing
      • 2.3 NFT Minting function
  • XIII.Disclaimer
    • 1.The risk of lack of attention to MetaLine
    • 2.The risk of MetaLine being attacked
    • 3.The risk of system failure
  • Appendix
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  1. V.Port Facilities

4.Shop

Over a specific timeframe, when the quantity of a particular commodity sold at a port becomes excessive, its price will decrease. Conversely, if the quantity sold is insufficient, the price will increase.

Store Upgrade: Upgrading the store can improve sales speed and increase the quantity of goods sold. The prices of goods vary among different port stores. Upgrading the store requires spending MTT/ETH.

Selling goods capacity

Level
Pisa
Marseille

1

1000

1000

2

3000

3000

3

7000

7000

4

15000

15000

5

31000

31000

6

63000

63000

7

127000

127000

8

255000

255000

9

511000

511000

10

1023000

1023000

Selling speed capacity

Level
Pisa
Marseille

1

0

0

2

70%

70%

3

154%

154%

4

255%

255%

5

376%

376%

6

521%

521%

7

695%

695%

8

904%

904%

9

1155%

1155%

10

1456%

1456%

Upgrading requires consumption of USDT

Level
Pisa
Marseille

1

2

7

8.4

3

8.4

10.08

4

10.08

12.096

5

12.096

14.5152

6

14.5152

17.41824

7

17.41824

20.901888

8

20.901888

25.0822656

9

25.0822656

30.09871872

10

30.09871872

36.11846246

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Last updated 1 year ago